Search the Community
Showing results for tags 'network'.
Found 2 results
Since its first release in the late 90s, CPDLC (Controller – Pilot Data Link Communication) has changed the way we communicate in aviation. It has seen a steady rise in popularity and is now a widely accepted, standardised tool in the aviation industry. CPDLC has even found its way into the virtual aviation scene through plugins. However, the current integration in virtual aviation networks can be more of a hassle than a benefit. We are going to change this! Rotate Network will implement CPDLC network-wide. That means everyone using Rotate will have access. Pilots, air traffic controllers, and even airlines will be able to use it. CPDLC use varies for everyone. That's why we want to tell you more about it from the appropriate perspective:
In today's world we expect everything to be connected, synchronised and instantly available. So why shouldn’t we be able to experience this in our virtual world too? Existing Virtual Aviation Networks use technology which is just enough to display aircraft on a live map, but it’s not sufficient to smoothly and accurately synchronise multiple aircraft in the simulation for everyone, this is a problem we can solve. With our real-time synchronisation, the exact positions of planes around you in your flight-simulator are always accurate and up-to-date at any given time. Lagging aircraft, driving underground, or taxiing 20 feet up in the air will be a thing of the past. You can only experience the fascination of an active airfield by synchronizing hundreds of parameters for every single plane, such as, the spin-up of the engines during take-off; accurate and detailed aircraft lighting; fully functioning flight control surfaces; independently extending and retracting landing gear and much more - and all this multiple times per second, bringing you the smoothest simulation ever.