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Real-time Synchronisation

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In today's world we expect everything to be connected, synchronised and instantly available. So why shouldn’t we be able to experience this in our virtual world too? 

Existing Virtual Aviation Networks use technology which is just enough to display aircraft on a live map, but it’s not sufficient to smoothly and accurately synchronise multiple aircraft in the simulation for everyone, this is a problem we can solve. 

With our real-time synchronisation, the exact positions of planes around you in your flight-simulator are always accurate and up-to-date at any given time. Lagging aircraft, driving underground, or taxiing 20 feet up in the air will be a thing of the past.

You can only experience the fascination of an active airfield by synchronizing hundreds of parameters for every single plane, such as, the spin-up of the engines during take-off; accurate and detailed aircraft lighting; fully functioning flight control surfaces; independently extending and retracting landing gear and much more - and all this multiple times per second, bringing you the smoothest simulation ever.

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But how do you assure that this will work? Do you have any "special" servers? What type of internet connection and bandwidth (especially uploadspeed) will be required?

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40 minutes ago, Nico Zimmer said:

But how do you assure that this will work? Do you have any "special" servers? What type of internet connection and bandwidth (especially uploadspeed) will be required?

Our newly developed server software will run on servers around the globe, synching all the required data. The required bandwidth and the amount of data that’s going to be transferred will be reduced to a minimum by intelligent filtering on the client – and server – side.

 

Without intensive alpha and beta testing, we can't tell exact values, but if you’re not connected via a 56k modem then everything should be fine.

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